Talk
Architecture and Videogames
October 29 2020, 6.00pm
Free event subject to availability
With Parasite 2.0, Alessio Grancini and Ryan Scav
Architecture can tell a story, evoke emotion, and shape the player experience more effectively than any other aspect of your game. It is possible to have the best characters, the best storyline and UI graphics, but without an equally careful approach to architecture, the player experience will always be below its maximum potential.